War Analysis

It is not difficult to see Age of Empires as one of the games that has seen a whole generation, which has helped to enhance our personal relationship with a medium that was still expanding. For me, I know if he is part of a selected group up to a very simple rule. Remembering the codes to cheat him means that he didn't spend many hours but also left a deep and indelible point. So I should consider Turok 2 (Bewareoblivionisathand) as the first big game of Nintendo 64, even above Super Mario; that you cannot understand the simulation and management games without SimCity 2000 (Imacheat); or to see this first entry of what a successful and legendary series will be as one of the pillars of real-time strategy games (how do you do that).

It is logical that the people of Warcave / Crazy Monkey Studios also see the work of Ensemble Studios as before and after in the genre. That's what it was. Perhaps it is less logical that, 23 years since its launch, the same formula was pushing as if we had already reached the ceiling and there was nothing new to say. War Party is a game that does well to try to do it, but the lack of interest in providing new ideas is a good basic approach to a cheap imitation.

If a copy can be said to do well. The first, perhaps most important, is to take the wisdom away that the games coming from an early access have been relatively slow – the launch took place in October last year, with & # 39; a beta already in May – especially in the case of modest and new studies, usually have poor production values ​​reflected in their appearance and technical division. Here we don't have the latest in the latest technology or design, but at least we avoid the impression that we are playing the same generic input in the Play Store. Thank you to some acceptable models, taking into account the type of game we're playing for now and including the fluidity with which everything moves. Nothing squeaks in excess: the game goes pretty fast, the music and sound effects are well integrated and the interface, though simple and derivative in its genre, allows you to more or less quickly understand what the thing is.

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This is true, like a tribute in an ugly bar, starting parade songs to appeal to a public that will be satisfied as long as it expects nothing else as it has been listening for years – or better in other areas. The goal is the same, to build and grow into phagotic contradictory factions in an initially dark map that we reveal as we grow larger and begin to explore the area. Obtaining resources is essential to increase our area of ​​influence and to create a competent army, but not the only thing we can do: the inclusion of dinosaurs, which we can tame, is their bait on their sleeves ; but it sounds much more stimulating – the control of a T-Rex should be the dream of any child of the 80/90 – as reality, where the difference with other troops in terms of action and mobility is virtually zero .

We are not much better in terms of options. There is the possibility of playing alone against AI, participating in online battles, or perhaps the one who wants to be the main mode for those who are looking for a bit of chicha, a campaign with one of those three available factions: the Vithara, in apparent communion with the dinosaurs to house them and make them unaware of the map; the Wildlanders, with a greater talent for construction and collection than the rest; and the Necromas, which, as their own name suggests, give us benefits in terms of fatalities. This is virtually irrelevant, anyway: everything is summed up in a story about old junk that justifies our actions as everyday and omnipotent player argumentatively and in a series of goals for each mission and we have enough time seen to take it for novel. Not even the inclusion of improvements in the heroes, similar to what Age of Mythology does, alleviates the constant repetition we are subjected to.

It is especially disturbing that in a genre whose basic approach has not changed for more than two decades, there is no slight attempt at breaking the established. To be a small study with little experience, taste the reaction we can feel to some extent, but let's also think who's better trying to jump into the pool and shake the foundations. Not the case: Warcave and Crazy Monkey Studios are happy, and I think it's the keyword, offering from a solid and risky product that allows fans of the genre to paint just a little on top, will please. .

In the World War Party, especially a moderate triumph for those who love the wonders of the 90s, tells us surprisingly little in terms of variety and influence included; and a little disappointment for the most sensitive to dj vu, especially in the face of a game that is still active in the community and with several or more current versions at our disposal. For anyone who has lived outside the environment for all these years, it can be a pleasant discovery, but those who have traveled hundreds of miles on our AC Cobra sorrow are not sorry and are unforgivable with & # 39 An approach that includes velociraptors will not surprise us now.

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