Nintendo works in 3D from GBA SP

We know that Nintendo has been working with 3D technology for years. Actually, of the failed virtual boy. But this week, president of the company, Satoru Iwata, explained that there was more to it than we thought on the road to Nintendo 3DS.

Iwata has revealed that the same screen technology used by Nintendo 3DS has already been deployed in a modified version of Game Boy Advance SP. "Making three-dimensional images that are needed without the glasses requires a special LCD screen, and we tested it by placing it on a Game Boy Advance SP," says Iwata. "However, the LCD resolution was low, so it didn't look very good and it never became a product."

One of the reasons why it didn't work very well in a GBA SP was that it needed high resolution and high-precision technology, which Iwata was not possible. It is worth remembering that GBA SP arrived in the market in 2003.

Then Nintendo continued experimenting for 3D compatible circuit & # 39; in GameCube. Apparently, "if you've used a certain accessory, the console may display images in 3D." The problem was the same: "If you used a special LCD with a Nintendo GameCube, you get 3D images, but that liquid crystal was also very expensive at that time," he says.

In this sense, Iwata acknowledges that "we couldn't do it without selling the accessory at a price above what the console cost independently". However, it shows that a game was compatible with this system: Luigi's Mansion.

Nintendo 3DS arrives in Japan on February 26. At the end of this month, the company will organize an event to host multiple games and confirm the date and price of the laptop for Europe and the United States.

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