Little details: Prey

"Pequeos details" is a series of articles dedicated to the analysis of individual elements, the design of philosophies and other aspects that make specific video games.

For reasons that escaped my work in this home, I started to document, or at least try, a few days, or somehow record while working in my various tasks. A blog From time to time I take the camera, I make sure the picture is not out of focus and I start talking. If fate would have it and now die, anyone who is happy to meet my body will get that little bit of information, files in which I talk to the audience about how I do the last video, what I do or how I work , all conveniently organized to be easily catalogable and understandable. This text, or at least the paragraph to the moment I exhale, will serve as a final finale, a dramatic point of the project that started and whose self-awareness of the meta-role on one or else could fit in a bigger story if I finally teclease the "osiaeghr" that teclease with my skull to lose power and fall on my laptop. But we talked about documents, not death, and the removal of the aforementioned and repattico vlog attempt of these last days, I do not show in every corner that happened to me or with whom I discussed.

We say: like many other guys, I played Prey, this year's Arkane Studios, and it's a game full of documents conveniently divided into a story, a neighborhood, & # 39; 39; forming an atmosphere and secondary missions. The Talos I is a ship full of brilliant people, all of them geniuses because they knew they had to record the important little phrase before the death and put it in this corner so that later, player, a room enter the neuromodule and the grenade they have reserved for you from the Me All and you can listen to a sound in which they see how they changed the password of the central computer and the new password is "Sutil3z4samEquisD" . Go for God What a wonderful coincidence and especially what's curious that in a universe where humanity has developed technology that allows it to create colossal space stations with artificial gravity, there is no WhatsApp not.

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Of course, Prey isn't the first to tell his story through post-it, open but unmade emails and recorded voice notes at the right time, even if it's an argument, but for & # 39; for a while this passage My tolerance towards this way of telling has dropped and this work has had the misfortune of being the one who puts me down and writes an article about it. The bugs are the Bioshock, Alien Isolation, Quantum Break, Adr1ft, Metal Gear Solid V: The Phantom Pain and many others if you prefer. It remains as artificial.

When System Shock invented this new way of telling stories so other titles could be added to the voting notes, there was the possibility of reading e-mail or finding sheets of paper over the floor. It was a novelty, an advance, an acceptable move to escape the movie and integrate history and action, play and play. But the years go by and the concept has done very little to develop despite the fact that our communication method has changed radically in a very short time. It's not just the existence of YouTube, which allows the life and sometimes intimacy of certain celebrities, but Twitter and the flash communication, Facebook and the remote contact, the positions with pseudo-mentions, the campaigns to save Someone in Cambodia and how to forget it, Whatsapp, the short messages, we cut, the black, the gatelets make them. Thousands of doors have been opened to communicate with the world and those close to us, but the video game has taken little effort to run into this race. For some reason, perhaps tradition but certainly convenience, is still stuck in that half ship, in the messages of S.H.O.D.A.N.

Here, Gone Home shines as one of the exceptions, as it manages more than creatively to make an intelligent use of its world to communicate through sheets and posts. It's a story that happened in the 90's before we all had a cell phone before the internet dominated the world, when it was meaningful to cover sheets of paper scattered around the house. and you could keep old scribes and writings because they are the things. These were strange times, but the title does apply its technological limitations to making an experience where one doesn't stop thinking. Why does it see why there's a note in the tico. Why is this drawing that someone wants to forget? next to the rubbish bin. Everything is reasonable. Everything is answered with & # 39; a "because causality works". Because he wanted to keep it secret, because he wanted to throw it away and was so eager to get rid of that cloth that he didn't even look if he really put it in the bowl or not. Gone Home won't be possible later, in the two thousand. The secret will be solved with a simple call on the phone.

But even so, lots of games, lots of science fiction, futuristic or even in our time, insist on maintaining the illusion that if you enter a computer and you & # 39; re getting an open email, you will Just a specific email can see place of absolutely everything written. If someone opened my post, I couldn't see the messages I sent in 2008, just the compromise I photo's and the address I want them to pay me in less than 24 hours send to prevent certain information from leaking to the public. And I have a phone, a smart phone. Oh my life and work: my post, my Facebook, my Twitter, and I no longer say, because Instagram I have it for posture.

Some may argue that this is not possible, and that's right. If Prey was realistic and had access to a post I absolutely gave, all the information in the first place would be a chaos, second, incredibly damaging to a story on the puzzle well-founded and conceal the relevant information and third, terrible programming and writing. The scriptwriter will hang me. But just as this resource was invented, it can be rediscovered, a new direction can be found. The Witness is accepted because it is completely unrelated to reality in a space and if you find the audio with philosophical dialogues, it is probably because someone has arranged them beforehand on this clearly artificial island. But every time a video game tries to convince me in a context based on reality, I feel more tired. I see everything more fake, almost typical. The easy resource. If they can't find a solution, they should at least get a patch. Except for this exceptional case, I do not document my life. Unless you're a vlogger or have a diary, I doubt you either.

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