Analysis of the Razer Phone 2

Last year, Razer entered the market of smartphones with the Razer Phone, another device and very focused on video games and media usage. It combines what was then the fastest Android processor on the market with a variable refresh screen, powerful speakers and 8 GB of RAM. This is the phone I still use today and although there are of course more powerful cars, it has things that even a series of end caps from other manufacturers can't offer me.

Therefore, it may not be surprising that the things that surprised me in the first Razer phone remain in his successor, because his proposal is still similar. By joining a 5.7-inch screen with a resolution of 1440p and 120Hz with a large amount of RAM, you get a lot of liquid usage and & # 39 a fantastic response. Yes, Razer is mainly aimed at players, but to me the very interesting thing is that the basic operation is at another level: you can switch between applications instantly, and scrolling or moving is much more fluid than with other phones . It feels just like something better. In the past fourteen months I have tried and I finally rejected the Samsung Galaxy S8, the S9 + (both the version of Snapdragon 845 and the one that holds the Exynos 9810) and the iPhone XR, although the prelude to me seems to me. had a great value for money. In some respects, such as the brightness of the screen, the design or the camera, both the S9 and the XR, the Razer phone (and, in fact, the Razer Phone 2) is far exceeded, but the quality of the interface, the element basically that unites the user with the phone still does not exceed.

The Razer Phone 2, as it can't be, offers many improvements over the original. To begin with, the Snapdragon 835 processor from the first Razer Phone gives way to its successor, the Snapdragon 845, with higher CPU and GPU performance. Secondly, the screen has improved a lot: although I had the fluidity of the one shown in the original model, it simply wasn't bright enough for outdoor use. The Razer Phone 2 greatly improves in this aspect and although it does not reach the levels of an OLED, the 645 maximum brightness numbers are more than enough to make it look good on the street, except for the allow reproduction of HDR content. in an acceptable way I have tried HDR content on YouTube that I am very familiar with, and although the dynamic range is not as wide as that of the living room TV or some OLED phones, & # 39 a convincing HDR listing.

Another improvement is the inclusion of the Chroma RGB lighting in the back logo (which can be synchronized with the notifications if you are interested in the type of function) and that the metal cover of the original is replaced with glass not only & Nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; Complete more premium, but also allow wireless charging My concern in this regard is durability; The Razer Phone 2 is one of the biggest phones on the market, and over the months I lost the score, the original (of similar dimensions) dropped out of my pocket, scratched the metal surface and cut the edges. To use a case is a good idea, but it makes a phone that's already big, even more uncomfortable, and it doesn't seem to fall out of your pocket.

However, Razer worked hard to improve the original design, adding IP67 dust and water resistance. Although these improvements are more than welcome, the camera has improved little, which, after the brightness of the screen, was my main complaint to the original Razer Phone. The image quality is correct but moderate compared to the results obtained with many other terminals. Video recording is also disappointing. The original Razer Phone has never received the promised 1080p60 update and now that the competition offers 4K60 recording, it is surprising to see that the Razer Phone 2 remains so far behind its competitors in a major aspect of the smart phone design.

And what about the games? At the end of the day, it's the specific market that this device is targeting. The inclusion of the Snapdragon 845 guarantees that performance today is at least the best in the Android market. This processor is the same as the Galaxy S9 and S9 + mounted on other markets (sold here with the Samsung Exynos, a fast chip, but with a less powerful GPU than the Snapdragon variant). The Razer combines the processor with a range of options and performance optimizations that can be enabled by a portal. If we add the VRR screen, it's fair to admit it's the best Android smartphone to play. My only complaint is that despite the improvements in heat removal, the Razer Phone 2 still warms up after a long session.

Razer Phone 2 Razer Phone Galaxy S9 + (Exynos) iPhone XR
Geekbench Single-core 2414 1954 3660 4795
Geekbench Multi-Core 8713 6719 9007 11204
GFXBench T-Rex 1080p 155fps 120fps 143fps 235fps
GFXBench Manhattan 3.1.1 1440p 33.0fps 24.0fps 26.4fps 39.0fps
3DMark Slingshot Filter explicit Unlimited 4837 3822 3380 4212

Another challenge that the Razer Phone 2 faces in positioning itself as the best mobile phone player is that the last two generations of iOS devices are excellent and have a leading performance. Test games like Fortnite or Asphalt 9 Legends It is appreciated that the iPhone X offers graphics of similar quality but better performance. Part of this benefit is the power of the chip designed by Apple, but in our talks with mobile game developers, we found that Apple's Metal API offers better results than OpenGL or even Volcano on Android. Meanwhile, the latest iOS phones – the XS, XS Max and XR – move these two games at sixty frames per second, apart from the thirty standards, and with an excellent appearance. It should also be welcomed that Apple uses high-speed storage; the games load faster than any Android phone you've tried, including the Razer Phone 2. I admire the quality of the designs, although I prefer the diversity of Android devices, but the most important thing for you is Apple play products. Now they have no competitor.

For me personally, cell phone doesn't play a priority, but even with the game market approach, the Razer Phone 2 is the only mobile phone I am considering now. It all comes down to the interface, which has the least amount of laughs and jerks I could test on a smartphone. It may not seem like a big improvement at first, but if you get used to such a fast and smooth interface, it's really hard to go back to using & # 39; a standard screen. The fluidity of the Razer experience only diminishes with poorly optimized web pages – something that affects all phones anyway, but even in these situations, the features are reduced due to the VRR screen. This is how all the smartphone interfaces should work, and despite the progress seen in other alternatives (the latest iOS devices have a 120Hz touch process), the Razer Phone and the Razer Phone 2 offer this experience. Initially both phones are set to 90Hz (with 120Hz as option), but even the fluidity is exceptional. Only the Asus ROG phone could face it, but I couldn't prove it yet.

The Razer Phone and the new Razer Phone 2 are fascinating. I am not entirely convinced that they offer the best mobile gaming experience at a time when iOS devices are so powerful, but what keeps me original Razer is the experience with the interface, the applications that work in it , the solid autonomy of the battery and the fact that it works as fast as the first day. Through the design of a player-targeted phone, Razer has created the most fluid interface I could prove, which is what you spend the most time interacting with your smartphone. Yes, I prefer a thinner phone, without frames and with an OLED screen, but after a year with the Razer Phone and I'm a few weeks with his successor convinced that Apple, Samsung and other manufacturers ignore something very important: a screen with a high refresh rate with lots of RAM makes a big difference in the user experience, and where Razer has renewal, I hope that others will follow in their footsteps.

Translation by Josep Maria Sempere.

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