Analysis of Dirt Rally 2.0

In video games, as in reality, the category of rally has always distinguished itself from the rest of the motions in the world of motor sports by presenting it, either by the sobriety of the packaging or by the sensations it carries, much more humbly and nice If we take the three major exponents of driving and sharing, we will see that these differences go beyond the superficial: first, Formula 1, the neat and clean child of the class who knows the answer or pretend it is by flattering the teacher then the NASCAR, the boy who passed the nurse seven times over the past month to jump around and jump from the desk to the desk during the class change; And finally the rally, a modest and quiet boy who doesn't give trouble, until you discover him burning the corner of his desk with a lighter to see how the result smells. Three divergent philosophies whose purpose is basically the same: to tell how passionate about speed and engine can be, without sacrificing everything they distinguish in the process.

The same Dirt Rally 2.0 tries to find the foundations that its predecessor agrees to break with the gimmicky formula of its latest deliveries and save an idea as simple and straightforward as the survival of now roads, slides or roads so dark that Darth Vader called "master". Part of the fun of the game of Codemasters remains to forget any kind of exorbitant presentation that has taken place in the past and focus on our expertise on the wheel, a challenge much more. is complicated than what is presented to the naked eye and to the one we barely give.

The first thing that needs to be addressed in this respect is the consideration especially for newcomers. There are, as usual, many adjustments that we can play to translate them into AIDS and minimize the trouble, but nothing prevents our contact with the track during the first few minutes is usually upside down. It is a pity, but also very rewarding. One of the greatest successes has to do with our training process as pilots, which consist of learning to orient our car well in the corners to scratch a few seconds to the chronometer, or perhaps most importantly, to master it. pedal play and the direction to respond to any unforeseen situation and begin to collect success. Dirty Rally is still relentless in the sense and forces us to forget about regular tools such as rewinding – we can restart the whole circuit, but even this is limited to five or less attempts – so we understand that, just like in life, We just have an opportunity to do it right and any mistake can invest a significant amount of time.

In return, the game rewards us with all the sensations I have spoken of before, by conveying the environment and our interaction with it – even if it rolls down or crashes in the vast majority. I can't think of a better way to describe it than with the typical phrase "the calm in the middle of the storm", ideal to represent that pleasant and relaxing sensation obtained with the plasticity of & # 39; a perfectly drawn curve, the feeling of speed in spaces small and very beautiful or the sound of the engine that fights against nature. In this fight against the environment, from which we must conquer if we do not want to end a lever of changes in the navel, there is room for consideration to enjoy the simple and modest spirit of the test and also the lush enjoy landscapes from New Zealand, the melancholic spaces of New England or the recognizable geographical accidents of the northeast of Spain; Thank you also to the more than correct – though without good bravado – technical section of the alleged one.

It's an impact that is lost in all the tests that aren't related to what we understand as a rally entry, and which begins to uncover some of the shortcomings of this delivery. Unlike race mode or historic rallies, consisting of long-lasting tests and open spaces, the rallycross circuits are much more boring and catholic; and not even reproduce in such detail, such mythical places as Silverstone or Barcelona-Catalunya are compensated for the annoyance of hitting us with a limited AI on each curve or bored to drive the same track for 20 consecutive times.

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An almost filling mode that brings us to the real black point of the game, its lack of content. Perhaps the existence of a roadmap for everything that will come in the coming months is an incentive, but from today your options are scarce shortly after it's started, too easy to get the same scenario to find. and again within a few hours of play. His way of suggesting career mode, starting from scratch and getting money to buy improvements while buying new cars to compete, limits our progress in an intelligent way, but that just serve to access daily challenges. The same circuits we've seen during the main championship, we miss out on new places, new tests and a little variety that will hopefully arrive later on.

Dirt Rally 2.0 is currently establishing a solid foundation, based on the many successes of Codemasters after erasing and re-billing the saga, and failing to lead its future strategy and not to the present . No one doubts that the next few months will bring a much more rounded version of the game, especially after the experience with its previous delivery, but until then we can only appreciate a promise, which is not particularly uncertain is about the content.

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